Portal:Video games


The Video Games Portal

A video game, computer game, or simply game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)

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Eve Online booth and representative at Gen Con Indy 2007.
July 6, 2026 – 2022–2026 video game industry layoffs
Microsoft cuts roughly 4,800 jobs, primarily within its Xbox and commercial sales divisions, while divesting game studios Compulsion Games, Double Fine, Ninja Theory, and Undead Labs. (Reuters) (The Verge)
July 1, 2026 –
Sony says it will stop releasing new PlayStation games on physical optical discs from January 2028, citing consumer preference for digital media, and will offer new titles through the PlayStation Store and other digital retailers. (AFP via France 24)
March 24, 2026 – 2022–2026 video game industry layoffs
American video game company Epic Games announces that it will lay off more than 1,000 employees along with more than $500 million in savings from cuts to contracting and marketing amid a sharp decline in the number of people playing its flagship video game Fortnite. (Reuters)

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