1970 in video games

At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers with access to computers, primarily those housed at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic circles to the mainstream public, with developments in chess artificial intelligence and the concept of commercialized video games which would come to fruition in the following years.

While the technology that later became the Odyssey was stalled in development, the game which would become Computer Space began development. In computer games, multiple games written in the BASIC programming language by high school and college students circulated among different computer networks via time-sharing and computer user’s societies. Some of these programs were later distributed as type-in listings via books and magazines. The first national competition of chess programs was held in the United States, drawing attention to advances in artificial intelligence development through the medium of games.

Events

The special events for ACM 1970 included the first computer chess championship.

Notable releases

Publications

Games

Computer

  • September 12 – Christopher Gaylo, a student at Syosset High School in Syosset, New York, completes a finalized version of the BASIC game Highnoon. It was distributed on the Huntington Project time-sharing network. The code was later posted by Gaylo online.[9]

Business

See also

References

  1. ↑ Adel'son-Vel'skii; Aralazarov; Bitman; Uskov (1970). "Programming a computer to play chess". Russian Mathematical Surveys. 25 (2): 221–262.
  2. ↑ Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. pp. 68–73. ISBN 978-1-138-38990-8.
  3. ↑ "Computer Chess Is 'Like Playing Tennis Without a Ball'". The Journal News. 1970-09-03. p. 8.
  4. ↑ Kozdrowicki, Edward; Cooper, Dennis (July 1973). "COKO III: The Cooper-Koz Chess Program". Communications of the ACM. 16 (7): 411–427.
  5. ↑ "Awit Wita Readme".
  6. ↑ "ACM COMPUTER CHESS by Bill Wall". ed-thelen.org.
  7. ↑ "Ex-champion rallies, loses on points". Data Processing News. IBM. 1970.
  8. ↑ Smith 2019, p. 242–244.
  9. ↑ "Highnoon". myBitBox. 2008-12-16.
  10. ↑ Smith 2019, p. 306.