Virtual World (novel)
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| Author | Chris Westwood |
|---|---|
| Cover artist | Diane Fenster |
| Language | English |
| Genre | Young adult |
| Publisher | Viking Penguin |
| Publication date | 1996 |
| Publication place | United Kingdom |
| Media type | Print (hardback) |
| Pages | 182pp |
| ISBN | 0-670-86287-8 |
Virtual World is the sixth young adult novel by the English writer Chris Westwood. It was published in the UK (1996) and in the US (1997) by Viking Penguin. It was long-listed for the Carnegie Medal in 1997.[1]
Synopsis
Silicon Sphere is the new game that is described to have hyper-realistic graphics and atmospheric audio. But it has a secret, those who play it, like Jack North, become so absorbed in it, it's as if they are hidden deep within the game. Stranger still, when elements from Silicon Sphere start to reproduce inside of his real world, Jack begins to question his own sanity. As players start disappearing around him, he realizes that this is no game, but it's too late for him to make it back.
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