Category:3D computer graphics
Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories.
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software.
Wikimedia Commons has media related to 3D computer graphics.
Subcategories
This category has the following 18 subcategories, out of 18 total.
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Pages in category "3D computer graphics"
The following 149 pages are in this category, out of 149 total.
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- Painter's algorithm
- Parallax barrier
- Parallel rendering
- Particle system
- Per-pixel lighting
- Photon mapping
- Plasticity (software)
- Point cloud
- Polygon mesh
- Polygon soup
- Polygonal modeling
- Pre-rendering
- Precomputed Radiance Transfer
- Primal Pictures
- Procedural modeling
- Procedural texture
- Progressive meshes
- Projective texture mapping
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- S3 Texture Compression
- Schlick's approximation
- Screen space ambient occlusion
- Screen space directional occlusion
- Silhouette edge
- Silicon Studio
- Skeletal animation
- Sketch-based modeling
- Smoothing group
- Soft-body dynamics
- Solid modeling
- Sparse voxel octree
- Specularity
- Static mesh
- Stereoscopic acuity
- Subdivision surface
- Surfel
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This category content has been reduced to only pages contained in the ZIM file.