Zaark and the Night Team

Zaark and the Night Team
DeveloperEduConcept
PublisherMaxis
PlatformWindows
Release1995
GenresEducational, Adventure

Zaark and the Night Team is a 1995 series of two multimedia educational CD-ROMs subtitled: The Quest for Patterns and The Search for Symbols.[1][2][3][4] It was developed by EduConcept and published by Maxis as part of their brand Software Toys For Kids.[5]

Critical reception

The Sydney Morning Herald wrote that the title was a "neat idea" that effectively incorporated information from different subjects.[6] Obscuritory felt it was one of Maxis' "less-renowned and harder-to-explain" titles.[7] Children's Software Revue deemed it "a program were going to need to spend some time with to fully understand".[8] The Washington Post wrote "good intentions are lost to a miscalculation of young attention spans".[9] The Jerusalem Post felt it was "intelligent and entertaining".[10] AllGame gave The Quest for Patterns a rating of 3.5 out of 5 and called it "[...] a good game that has an equal mix of learning and fun."[11] They gave The Search for Symbols the same rating and wrote: "Voices are what carries this game and will keep a childs attention."[12]

Legacy

Documents about this series are currently being held at the Computer History Museum.[13] The game was discussed as part of SimEverything: Lessons in Curious Game Design from Maxis, panel about the history and philosophy of Maxis presented at the 2017 MAGFest.[7]

It was included in the Power to the Little People Collection alongside Sim Town and Widget Workshop.[14]

See also

References

  1. ↑ Buckleitner, Warren (September 1995). School Tools - The best software to boost your child's learning. Working Mother Media.
  2. ↑ Maxis Electronic Entertainment Expo, May 1995, Summary of Products; The Software Toys Catalog; News releases | 102710196. Maxis. 1995. Retrieved 2019-09-05 – via Computer History Museum.
  3. ↑ Official Gazette of the United States Patent and Trademark Office: Trademarks. U.S. Department of Commerce, Patent and Trademark Office. 1996.
  4. ↑ Keizer, Gregg (1996). The Family PC guide to homework. New York: Hyperion & Family PC. ISBN 978-0-7868-8206-9 – via Internet Archive.
  5. ↑ Media, Working Mother (September 1995). Working Mother. Working Mother Media.
  6. ↑ "Work masquerading as play". The Sydney Morning Herald. August 8, 1995. p. 43. Retrieved 2019-09-05 – via Newspapers.com.
  7. 1 2 "Blog". The Obscuritory. p. 5. Retrieved 2022-08-25.
  8. ↑ Children's Software Revue. Active Learning Associates. 1993.
  9. ↑ "IF YOU CAN'T DO . . ". The Washington Post. 1995-09-27.
  10. ↑ "CD-ROM commemorating Rabin now available". Science & Technology. The Jerusalem Post. 1996-01-21. p. 5.
  11. ↑ Sutyak, Jonathan. "Review - Zaark and the Night Team: The Quest for Patterns". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved June 21, 2026.
  12. ↑ Sutyak, Jonathan. "Review - Zaark and the Night Team: The Search for Symbols". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved June 21, 2026.
  13. ↑ Maxis Electronic Entertainment Expo, May 1995, Summary of Products; The Software Toys Catalog; News releases. Maxis. 1995.
  14. ↑ "Order Form". PC Zone. No. 50. Dennis Publishing. May 1997. p. 128.