Vespers (video game)
Vespers is an interactive fiction game written in 2005 by Jason Devlin that placed first at the 2005 Interactive Fiction Competition. It also won the XYZZY Awards for Best Game, Best NPCs, Best Setting, and Best Writing.[1]
Summary
Vespers is set in a 15th-century Italian monastery as a horror-themed morality game in which the player's decisions influence the ending. The moral implications of these decisions are often subtle and unethical actions are often encouraged by the game.[2]
Awards
Vespers has won the following awards: [3]
- 1st place, rec.arts.int-fiction competition 2005
- Finalist, Best Individual PC, Xyzzy Awards 2005
- Winner, Best NPCs, Xyzzy Awards 2005
- Winner, Best Setting, Xyzzy Awards 2005
- Winner, Best Writing, Xyzzy Awards 2005
- Winner, Best Game, Xyzzy Awards 2005
- Finalist, Best Individual NPC, Xyzzy Awards 2005
- Finalist, Best Puzzles, Xyzzy Awards 2005
- Finalist, Best Story, Xyzzy Awards 2005
Remake
Vespers3D is an in-progress (but likely dormant/abandoned) remake of the game created using the Torque Game Engine. The written text interface is being carried over from the original but the remake team are adding 3D animated graphics, voice acting and music.[4]
References
- ↑ "XYZZY Awards: Winning Games of 2005". xyzzyawards. Archived from the original on March 16, 2006. Retrieved May 19, 2026.
- ↑ Maher, Jimmy (January 7, 2006). "SPAG ISSUE #43". society for the promotion of adventure games. Archived from the original on January 29, 2026. Retrieved October 24, 2006.
- ↑ "Vespers on Baf's Guide". Baf's Guide to the IF Archive. Archived from the original on October 10, 2012. Retrieved September 29, 2007.
- ↑ "Vespers3D: Living the Adventure". garagegames.com. Archived from the original on September 5, 2008. Retrieved September 29, 2007.