Sesame Street: Get Set to Learn!
| Sesame Street: Get Set to Learn! | |
|---|---|
| Developer | Children's Television Workshop |
| Publisher | Creative Wonders |
| Platform | Windows |
| Release | March 1996[1] |
| Genre | Educational[2] |
Sesame Street: Get Set to Learn! is a 1996 video game developed by Children's Television Workshop and published by Creative Wonders.[3][4][5][6]
Gameplay
The gameplay consists of a collection of short, character‑hosted educational activities in which the player enters different Sesame Street "studios" and completes simple tasks focused on counting, size comparison, patterns, and matching. Big Bird's game has the player spin a wheel to choose objects, place them on his counting tree, and count the items he specifies. Oscar's activity has the player fill his trash barrel with the correct amount of trash twice before dunking Telly, with trash sometimes added or removed. Zoe's game asks the player to compare prizes of different sizes and select the correct one. Cookie Monster presents cookie patterns with one missing piece, and the player identifies the missing cookie to complete the sequence. Another activity shows framed boxes of moons, and the player counts the moons and selects the box with the matching number. Bonus demos of other Sesame Street programs are also included.[7]
Reception
Games Domain liked the sound and graphics in Sesame Street: Get Set to Learn!.[7] The Oregonian called Sesame Street: Get Set to Learn! a great value for the money.[8]
Sesame Street: Get Set to Learn! was named one of the top 100 CD-ROMs by PC Magazine.[9][10]
References
- ↑ Ware, Chris (March 2, 1996). "Animals in A to Zap! teach kids the alphabet". Lexington Herald-Leader. p. 47. Retrieved July 20, 2026 – via Newspapers.com.
- ↑ "Sesame Street: Get Set to Learn!". All Game Guide. Archived from the original on November 15, 2014. Retrieved July 20, 2026.
- ↑ Folkerts, Dale (April 14, 1996). "Kids favorite make jump to CD-ROM". The Daily Herald. p. 39. Retrieved July 20, 2026 – via Newspapers.com.
- ↑ "Family-tested software will challenge kids and be fun". The Courier-Journal. September 9, 1996. p. 41. Retrieved July 20, 2026 – via Newspapers.com.
- ↑ "Sesame Street Interactive". Chicago Tribune. April 12, 1996. p. 368. Retrieved July 20, 2026 – via Newspapers.com.
- ↑ "Choosing the Best in Children's Media". Mothering. March 1998. Gale A54308872.
- 1 2 Sorrels, Cynthia. "Sesame Street: Get Set to Learn!". Games Domain. Archived from the original on December 2, 1998. Retrieved July 20, 2026.
- ↑ Chase, Randy (April 2, 1996). "Software review". The Oregonian. p. 26. Retrieved July 20, 2026 – via Newspapers.com.
- ↑ Ulanoff, Lance. "The Top 100". PC Magazine. Archived from the original on December 19, 1996. Retrieved July 20, 2026.
- ↑ "Sesame Street: Get Set to Learn!". PC Magazine. Archived from the original on December 22, 1996. Retrieved July 20, 2026.
External links
- Official website (archived)