Santa Paravia en Fiumaccio

Santa Paravia and Fiumaccio
DesignerGeorge Blank
PlatformsTRS-80, TI-99/4A, Apple II, PET, Atari 8-bit,[1] Amiga, Atari ST, Commodore 64/128, MS-DOS
Release1978
GenreCity-building
ModesSingle-player, multiplayer

Santa Paravia en Fiumaccio is a video game in which each player becomes the ruler of a fledgling Italian city-state around the year 1400.[2] The goal of the game is to become king or queen;[3] to do so the player must manage their city-state so that it may grow.

The game, by George Blank,[4] first appeared in the December 1978 issue of SoftSide magazine,[5] (Milford, NH), and was published for sale on tape cassette as a computer game by Instant Software (Peterborough, NH) for the Radio Shack TRS-80, Apple II, TI-99/4A, and Commodore PET.[6] It has been translated into many languages, such as ANSI C,[7] and has been ported to the Palm`Pilot.

Gameplay

Santa Paravia is a kingdom‑management game in which the player advances through ranks of royalty by overseeing land, grain, population, and treasury; each turn the player buys or sells grain and land, releases grain to peasants to influence population and starvation, and sets customs, income tax, tariffs, and justice. Seasonal sowing and harvest depend on grain reserves, weather, and rats, while income allows the player to purchase marketplaces, mills, palaces, cathedrals, and soldiers. As the realm grows, merchants, clergy, nobles, and higher status appear, but mills and merchants require peasants to operate, and all economic and social factors interact in complex, irreversible ways.[8]

Reception

All Game Guide called Santa Paravia and Fiumaccio an enjoyable and entertaining strategy game.[9] Moves liked the graphic dsplay in Santa Paravia en Fiumaccio.[8]

See also

References

  1. ↑ "Santa Paravia and Fiumaccio". Atari Mania.
  2. ↑ Engel, George M. (2007). The Naked Serviceman. Lulu.com. p. 47. ISBN 978-1-4303-1785-2. Retrieved 2008-09-13.
  3. ↑ The Software Catalog. Elsevier. 1983. p. 172. ISBN 978-0-444-00745-2. Retrieved 2008-09-13.
  4. ↑ Peterson, Dale (1983). Genesis II, Creation and Recreation with Computers. Reston Pub. Co. p. 182. ISBN 978-0-8359-2434-4. Retrieved 2008-09-13.
  5. ↑ Blank, George (December 1978). "Santa Paravia en Fiumaccio". SoftSide. Retrieved November 15, 2014.
  6. ↑ The Software Encyclopedia. Bowker. 1985. p. 343. Retrieved 2008-09-13.
  7. ↑ Knox, Thomas (November 29, 2003). "paravia.c". PlanetSourceCode. Archived from the original on November 29, 2014. Retrieved November 15, 2014.
  8. 1 2 "Santa Paravia en Fiumaccio" (PDF). Strategy and Tactics Press. 1981. p. 27. Archived from the original (PDF) on September 30, 2024. Retrieved July 30, 2026.
  9. ↑ Scoleri, Joseph. "Santa Paravia and Fiumaccio". All Game Guide. Archived from the original on November 15, 2014. Retrieved July 30, 2026.