Rockett's Tricky Decision

Invention Studio
DeveloperPresage Software
PublisherPurple Moon
PlatformsWindows
Macintosh
ReleaseFebruary 1998[1]
GenreAdventure[2]

Rockett's Tricky Decision is a 1998 adventure video game developed by Presage Software and published by Purple Moon. It is for ages 8 and up.[3][4]

Gameplay

Rockett must choose between two Halloween parties, and the player guides her through branching scenes that play out like an interactive movie. At each decision point, the player selects one of three emotional responses—happy, angry, or ambivalent—each triggering a different line from Rockett. Choices can be reversed if the outcome is not preferred. Between story segments, the player may explore a secret hallway containing lockers, the teacher's lounge, and the school newspaper room. Twenty lockers can be checked, and their contents change over time. The player's decisions shape Rockett's path and determine which party she ultimately attends.[3]

Development

Presage Software developed the Macintosh, Windows, and Windows95 versions of Rockett's Tricky Decision.[5] Rockett's Tricky Decision was released in February 1998.[1]

Reception

Computer Shopper called Rockett’s Tricky Decision highly entertaining overall.[7] MacAddict liked the animations in Rockett’s Tricky Decision.[8]

References

  1. 1 2 "Purple Moon Ships Third CD-ROM "Friendship Adventure for Girls"; Rockett's Tricky Decision Follows Industry Newcomer's Highly Successful 1997 Holiday Season". Business Wire. February 24, 1998. Gale A20316379.
  2. ↑ "Rockett's Tricky Decision". All Game Guide. Archived from the original on November 17, 2014. Retrieved June 2, 2026.
  3. 1 2 Hollingshead, Anise. "Rockett's Tricky Decision". Games Domain. Archived from the original on May 3, 1999. Retrieved June 2, 2026.
  4. ↑ Bassave, Roy (April 12, 1998). "Game emphasizes decision making". The Miami Herald. p. 104. Retrieved June 2, 2026 – via Newspapers.com.
  5. ↑ "Presage Products - Rockett's Tricky Decision". Presage Software. Archived from the original on October 5, 1999. Retrieved June 2, 2026.
  6. ↑ Reeks, Anne (March 27, 1998). "Girls software now so good now even boys like some of it". The Houston Chronicle. p. 219. Retrieved June 2, 2026 – via Newspapers.com.
  7. ↑ Brien, Jennifer (May 1998). "The Learning Arcade". Computer Shopper. p. 274. Retrieved June 2, 2026.
  8. ↑ Ho, Jennifer (September 1998). "Kids stuff". MacAddict. p. 61. Retrieved June 2, 2026.