Real-time card game

A real-time card game is a card game in which there are no turns and all players may act simultaneously (that is, in real-time).

The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table.[1] The concept was also used by James Ernest in his game Falling,[2] and was later expanded in the games Brawl[3] and Fightball.[4]

There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up.[5] In this family are Spit, Egyptian Ratscrew, and Nerts.

Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins.[6] In this family are the 52-card game Pig and Parker Brothers' Chicago Commodities Exchange-themed Pit.

One can also view games like Solitaire and Uno (specifically on the last turn, as real-time per se).

References

  1. ↑ "The Family Game of Visual Perception" (PDF). www.setgame.com. Archived from the original (PDF) on 2022-03-22. Retrieved 2026-05-26.
  2. ↑ "Pyramid: Pyramid Pick: Falling". www.sjgames.com. Retrieved 2026-05-26.
  3. ↑ "Pyramid: Pyramid Pick: BRAWL". www.sjgames.com. Retrieved 2026-05-26.
  4. ↑ Arenson, Erik. "Fightball". About.com. Archived from the original on 2007-02-17. Retrieved 2007-05-06.
  5. ↑ "USPC - Childrens Card Games". www.usplayingcard.com. Archived from the original on 2007-06-05. Retrieved 2026-05-26.
  6. ↑ "Learn How to Play Spoons, Pig, Tongue or Whatever Else You Call It". The Spruce Crafts. Archived from the original on 2025-02-22. Retrieved 2026-05-26.