Planet Blupi

Planet Blupi
DeveloperEpistec
PublishersEpistec, Telegames
PlatformMicrosoft Windows
Release1997
GenreStrategy
ModeSingle-player

Planet Blupi is a 1997 real-time strategy video game developed and published by Epistec and published in the United States by Telegames for Microsoft Windows. Upon release, the game received mixed reviews, with critics finding the game simplistic and childish, but that it was an appropraite introduction to the strategy genre for younger or first-time players.

Gameplay

Gameplay screenshot

After a spaceship disguised as a meteorite lands on the planet of the Blupi, strange events occur as an evil robot takes over the entire planet with his machines. The game is a real-time strategy game set over 30 missions.[1][2] Players use point and click controls to issue commands to the Blupi to gather resources such as wood, stone, and ore, construct buildings using those resources, and build weapons and vehicles to fight the robots.[2] The game features additional mission objectives, including to secure camps, rescue captured Blupis, and protect from hazards including forest fires.[3] Planet Blupi contains a level editor allowing players to craft their own maps and mission objectives.[2]

Development

Planet Blupi was created by Swiss development studio Epistec System SA, a company founded in 1978 to sell the Smaky (Smart Keyboard). It is part of a series conceived by Daniel Roux and developed by Epistec that included the 1993 title Blupi Explorer and 1994 Blupimania.[4][5] The game was distributed in the United States by Telegames.[1] In 2016, Epistec colleague Mathieu Schroeter created a reimplementation of the game on the Blupi website.[4]

Reviews

Scott Udell of Computer Games Strategy Plus considered that Planet Blupi was a "great way" to introduce younger players to real-time strategy games, although felt the title would be too simplistic and "kiddy-oriented" for adult players.[1] Similarly, CD-Action considered the game "enjoyable and quite well-made", but that it was childish due to its lack of violence and fairy-tale graphics, assessing its simplicity was most appropriate to children and newcomers to the real-time strategy genre.[2] Joystick stated the game was "much more accessible" than its counterparts due to the lack of options.[7] PC Player enjoyed the "varied missions" and inclusion of an editor, but did not find the game's concept and its "cuddly environment" appealing.[3]

References

  1. 1 2 3 Udell, Scott (August 1998). "Kinder, Gentler Gaming". Computer Games Strategy Plus. No. 93.
  2. 1 2 3 4 5 "Egg War". CD-Action. November 1997. p. 42.
  3. 1 2 3 "Planet Blupi". PC Player. January 1998. p. 190.
  4. 1 2 Collet, Julie (21 September 2023). "Blupi's dad entertains several generations". 24heures. Retrieved 30 April 2026.
  5. ↑ Javet, David; Pellet, Matthieu (2021). "Switzerland". In Mark J.P. Wolf (ed.). Encyclopedia Of Video Games - The Culture, Technology, And Art Of Gaming. Vol. 1 (2 ed.). Greenwood. p. 1166.
  6. ↑ "Games of the week". Wisconsin State Journal. October 1, 1999. p. 41.
  7. ↑ "Planet Blupi". Joystick. No. 88. December 1997. p. 220.