Lamber-Goodnow

Lamber Goodnow Injury Lawyers
HeadquartersPhoenix, Arizona
Major practice areasPersonal injury
Wrongful death
Key peopleMarc Lamber
Websitelambergoodnow.com

Lamber Goodnow Injury Lawyers is a legal team known for their work on implementing virtual reality (VR) technology for use in court cases in the United States.[1][2]

Virtual reality

Lamber Goodnow Injury Lawyers specialize in personal injury and wrongful death claims. The group implements VR in a number of cases to help judges and juries see recreated scenes, such as crash sites. Accident scenes are translated into a 3D experience for Oculus Rift by a group of engineers and legal experts at the production company Kitchen Sink Studios, which reenacts collisions based on police records, victim stories, and witness statements.[2] Lamber-Goodnow use the technology to help jury members understand what happened in a case.[3]

Other technology

Aside from VR, the team has implemented several recent technological advances in a legal context.

They use 3D printers to provide jurors with tangible objects to show issues such as product defects.[4] They implemented the use of Google Glass: to determine which arguments are most compelling with focus groups; and loaning them to clients so they can record a day in their lives post-injury. Instead of traditional demand letters proposing out-of-court settlements, they send iPads pre-loaded with a demand video.[5][6]

Practice and offices

The Lamber-Goodnow team developed within Fennemore Craig. They have offices in Phoenix, Denver and Chicago.[5][1]

References

  1. 1 2 Graham, Peter (27 January 2017). "Lamber Goodnow Brings VR To The Courtroom". VR Focus. Archived from the original on October 21, 2020.
  2. 1 2 Alba, Alejandro (30 January 2017). "Virtual Reality Is Heading To The Courtroom". Vocativ. Archived from the original on August 13, 2020.
  3. ↑ Morgan, Jessica (27 January 2017). "VR Technology Brought to the Courtroom by Lamber Goodnow Injury Lawyers Legal Team". Tech Gadget Central. Archived from the original on August 26, 2019.
  4. ↑ McCue, T. J. (17 February 2016). "Thinking in 3D Is About So Much More Than the 3D Printer". Autodesk Redshift. Archived from the original on November 18, 2019.
  5. 1 2 Friedman, Emily (19 July 2017). "The Inevitable Rise of Google Glass 2.0". BrainXchange.{{cite web}}: CS1 maint: url-status (link)
  6. ↑ Morgan, Lisa (27 November 2015). "Data, Lawyers, And IT: How They're Connected". Information Week.