Lamber-Goodnow
| Headquarters | Phoenix, Arizona |
|---|---|
| Major practice areas | Personal injury Wrongful death |
| Key people | Marc Lamber |
| Website | lambergoodnow |
Lamber Goodnow Injury Lawyers is a legal team known for their work on implementing virtual reality (VR) technology for use in court cases in the United States.[1][2]
Virtual reality
Lamber Goodnow Injury Lawyers specialize in personal injury and wrongful death claims. The group implements VR in a number of cases to help judges and juries see recreated scenes, such as crash sites. Accident scenes are translated into a 3D experience for Oculus Rift by a group of engineers and legal experts at the production company Kitchen Sink Studios, which reenacts collisions based on police records, victim stories, and witness statements.[2] Lamber-Goodnow use the technology to help jury members understand what happened in a case.[3]
Other technology
Aside from VR, the team has implemented several recent technological advances in a legal context.
They use 3D printers to provide jurors with tangible objects to show issues such as product defects.[4] They implemented the use of Google Glass: to determine which arguments are most compelling with focus groups; and loaning them to clients so they can record a day in their lives post-injury. Instead of traditional demand letters proposing out-of-court settlements, they send iPads pre-loaded with a demand video.[5][6]
Practice and offices
The Lamber-Goodnow team developed within Fennemore Craig. They have offices in Phoenix, Denver and Chicago.[5][1]
References
- 1 2 Graham, Peter (27 January 2017). "Lamber Goodnow Brings VR To The Courtroom". VR Focus. Archived from the original on October 21, 2020.
- 1 2 Alba, Alejandro (30 January 2017). "Virtual Reality Is Heading To The Courtroom". Vocativ. Archived from the original on August 13, 2020.
- ↑ Morgan, Jessica (27 January 2017). "VR Technology Brought to the Courtroom by Lamber Goodnow Injury Lawyers Legal Team". Tech Gadget Central. Archived from the original on August 26, 2019.
- ↑ McCue, T. J. (17 February 2016). "Thinking in 3D Is About So Much More Than the 3D Printer". Autodesk Redshift. Archived from the original on November 18, 2019.
- 1 2 Friedman, Emily (19 July 2017). "The Inevitable Rise of Google Glass 2.0". BrainXchange.
{{cite web}}: CS1 maint: url-status (link) - ↑ Morgan, Lisa (27 November 2015). "Data, Lawyers, And IT: How They're Connected". Information Week.