Gadget Twins

Gadget Twins
DeveloperImagitec Design
PublisherGameTek
ComposerBarry Leitch
PlatformSega Genesis
Release
GenreAction
ModesSingle player, multiplayer

Gadget Twins is a video game developed by Imagitec Design for the Sega Genesis and published by GameTek in 1992. Gadget Twins is a horizontal side scroller action game that supports both single and two-player gameplay.

Gameplay

The plot of Gadget Twins focuses on a magic gem stolen from the king's throne room in Gadget Land.[2] The king summons Bop and Bump, the Gadget Twins, to recover the gem.[3] The characters are red and blue biplanes.[3] In single player mode, the player controls Bop, and Bump is controlled by the second player when in two player mode.[4] Two player mode allows players to attack each other and steal the other player's weapons and coins.[5]

Gameplay consists of flying the player characters through horizontal side scrolling air or water levels, with 6 levels in total.[5] Defeating enemies earns coins, which can be used to purchase additional weapons.[6] The player's plane starts with an extendable boxing glove that can punch in four directions around the player character.[6] Up to 10 different weapons can be purchased but only 4 can be equipped at a single time, allowing the player to optimize across each level.[7]

Development and release

Gadget Twins was developed by Imagitec Design and released by GameTek for the Sega Genesis in 1992.[8] Video game composer Barry Leitch wrote the game's music.[9] An Amiga version of the game was developed but never released.[9]

Reception

Reviews of Gadget Twins were mixed. Mega Play stated the game "[held] its own", calling it both "cute" and "comical".[10] Mega Drive Advanced Gaming was quite critical, ranking the entire game as a "downer".[2] Mega found the game different from the offerings of the time, calling it a "pleasant and whimsical change from blasting the hell out of a bunch of ugly aliens".[5]

The gameplay itself was likened to that of Super Mario Bros or Sonic the Hedgehog[8] and was praised for the smoothness of its animation and "cartoony" graphics.[7]

References

  1. ↑ "Fact File: The Gadget Twins". Electronic Gaming Monthly. No. 39. October 1992. p. 160. Retrieved January 10, 2022.
  2. 1 2 "Review: Gadget Twins" (PDF). Mega Drive Advanced Gaming. No. 8. April 1993. p. 20. Retrieved June 6, 2026 – via RetroCDN.net.
  3. 1 2 Scullion, Chris (December 8, 2021). The Sega Mega Drive & Genesis Encyclopedia: Every Game Released for Sega's 16-bit Console. Pen & Sword Books. p. 80. ISBN 9781526746603. Retrieved June 6, 2026.
  4. ↑ "Game Review: The Gadget Twins" (PDF). Sega Force. No. 15. March 1993. pp. 80–82. Retrieved June 7, 2026 – via RetroCDN.net.
  5. 1 2 3 Cook, Amanda (November 1992). "Game Review: The Gadget Twins" (PDF). Mega. No. 2. p. 64. Retrieved June 6, 2026 – via RetroCDN.net.
  6. 1 2 Wen, Howard (December 1992). "Gadget Twins" (PDF). VideoGames & Computer Entertainment. p. 64. Retrieved June 6, 2026 – via RetroCDN.net.
  7. 1 2 Gagnon, Johnathan (October 1992). "Gadget Twins" (PDF). Game Players Sega Guide!. Vol. 3, no. 5. p. 71. Retrieved June 6, 2026 – via RetroCDN.net.
  8. 1 2 Weiss, Brett (July 9, 2018). Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games. McFarland, Incorporated, Publishers. pp. 102–103. ISBN 9780786492312. Retrieved June 6, 2026.
  9. 1 2 Gasking, Frank (November 21, 2022). "Reviewed: Gadget Twins". Games That Weren't. Retrieved June 6, 2026.
  10. ↑ "Gadget Twins" (PDF). Mega Play. Vol. 3, no. 6. January 1993. p. 79. Retrieved June 8, 2026 – via RetroCDN.net.