Electronic Super Joy

Electronic Super Joy
DevelopersMichael Todd Games
Loot Interactive (XBO)
PublisherMichael Todd Games[1]
DesignersMichael Todd
Cassie Chui
ComposerEnV
EngineUnity
PlatformsWindows, OS X, Linux, Xbox One, Wii U, PlayStation 4, Switch
Release
  • Windows, Linux, OS X
  • August 23, 2013
  • Wii U
  • November 5, 2015
  • Xbox One
  • January 20, 2016
  • PlayStation 4
  • June 21, 2016
  • Switch
  • November 28, 2019
GenrePlatform
ModeSingle-player

Electronic Super Joy is a 2013 platform game created by Michael Todd.[2] The game was released on Microsoft Windows, OS X, Linux, Wii U, PlayStation 4, Xbox One, and Nintendo Switch.

Gameplay

Gameplay

The game is a humorous platformer following a human character as he navigates a music-drenched world seeking revenge for his stolen butt. The player is able to run, jump (sometimes fly, or double jump on levels), and "smash", an attack that causes the character to drop directly downwards.[3] Obstacles include mazes, special surfaces that impede or otherwise affect the player's movement, moving levels that force the player to move quickly, and enemies, some of which shoot missiles. The player passes numerous checkpoints in game levels that they resume from if they die.[3]

The game contains 45 levels[4] in three worlds, with a boss fight taking several levels at the end of each world. A recent update added another world and 3 bonus levels, themed on the jungle and winter, respectively. The fourth world can only be accessed after the player has collected all of the 22 'Stars' scattered across various levels.

Development

The original prototype name was called Techno Ninja. It had 20 minutes of gameplay in one long level, using one color style (Pink) and only one of EnV's music tracks. The player had the ability to double jump & ground-pound ('Smash' in the game's terminology).[5] The game was intended to initially release in 2012, but missed that date, released on August 23, 2013.

A PlayStation Vita release was planned, but later cancelled.[6]

Legacy

In 2014, a sequel was released titled Electronic Super Joy: Groove City. The gameplay and music style were similar to the original, and was released on all of the original platforms as well as the Wii U before its predecessor, but the sequel was released only in North America. The plot centers around a giant robot that destroys Groove City.[7]

References

  1. ↑ "Electronic Super Joy + Bonus Content on Steam". Store.steampowered.com. 2013-12-18. Retrieved 2016-09-20.
  2. ↑ MacGregor, Kyle (2013-03-25). "Intense indie platformer brings the beats, difficulty". Destructoid.
  3. 1 2 Whitehead, Thomas (4 November 2015). "Electronic Super Joy Review (Wii U eShop)". Retrieved 11 August 2026.
  4. ↑ Priestman, Chris (2013-08-22). "Electronic Super Joy will be bringing its brutal, pulse-pounding platformer gameplay to iOS and Android". www.pocketgamer.com. Retrieved 2026-04-17.
  5. ↑ "Armless Octopus Review". Archived from the original on 2013-06-21. Retrieved 2013-06-17.
  6. ↑ Todd, Michael (2016-12-09). "The publisher for ps didn't make much profit, and so won't be going ahead with Vita". Twitter.com. Retrieved 2018-05-06.
  7. ↑ "Electronic Super Joy".