Comparison of remote music performance software
Software created specifically to minimise or eliminate issues with Internet-related audio latency enables musicians to perform live music together over domestic broadband connections. The use of various compression and other techniques, together with affordable low-latency audio interface hardware (which most of the systems listed here are also optimised to work with), has reached a state in which it is practical for even large numbers of musicians to play or sing together without experiencing significant problems.[1][2][3][4]
One of the problems with music playing over the Internet in real time is latency[5] - the time lag that occurs while audio streams travel to and from each musician. Although the precedence effect means that small delays (up to around 40 ms) can be perceived as synchronous, longer delays make it practically impossible to play live together.[6][7] A further problem is jitter, a type of packet delay due to changes in latency over time, which results in choppy or distorted sound. Long delays can even lead to packet loss (perceived as a 'blackouts'). These can be alleviated by delay buffers or jitter buffers, but these then add to the overall round-trip delay, so need to be balanced.[8][9]
Total latency is composed of:
- Network latency due to delays within the network - every 300km is responsible for at least 1 ms extra latency since the speed of light limits the data transport on internet.
- Conversion latency - if analog-to-digital conversion or digital-to-analog conversion is not handled by special hardware, these conversions will add additional latency;
- Audio latency from sound traveling through air, if the microphone and/or loudspeakers are not in immediate proximity. Every meter of distance adds around 3ms delay due to the limitation of the speed of sound.
Popular video conferencing software such as Zoom or Teams is unsuited to this task as the latency is too high. Zoom recommends "a latency of 150ms or less" and jitter of "40ms or less",[10] and in some 2020 tests was shown to have an average latency of 135 ms. The "Audio poor quality metrics" for Teams include having "Round-trip time >500 ms" and "Jitter >30 ms".[11] In addition, most such software is optimized for speech rather than music, so sustained musical notes can be misidentified as background noise and filtered out (although this can be alleviated to an extent via settings such as "Enable Original Sound"). Conferencing software is also often designed for one person to be heard at a time (the speaker gets 'focus'), to stop people talking over each other, but this makes playing music together impossible. In addition, it does not normally allow detailed setting of individual audio streams' volume or panning on the user side.[12]
The following table compares key features of software written for the expressed purpose of allowing musicians to perform music together over the Internet. It does not attempt to cover subjective features such as sound quality or ease of use. However, some software on the list may address different aspects of remote collaboration better than others, or may be more suited to certain musical genres.
| Name | Licence | Charge | Architecture | Platforms | Session type [a] | Max. participants | Synch. [b] | Video | Codec | Sample rate | Bitrate | First release | Current release | Date |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bonza Music[13] | Proprietary | Free to join sessions, Free trial, subscription | P2P | Mac, Win | Closed | 20 | Delay sync | Yes | Opus & Uncompressed | 48 kHZ, 96 kHz, 192 kHz | 16-bit | March 2026 | 2.0.3.2 | 2026-04-10 |
| Koord | GPL | Freemium | Client/Server | Win, Mac, Linux, iOS, Android | Closed | Up to 75 | None | Yes | Opus | 48 kHz | 132-894 kbit/s | 2021 | 1.4.47 | 2023-01-28 |
| Jamstud.io | Proprietary | Free | P2P | Win, Mac, Linux | Open & Closed | 6 | None | Yes | Uncompressed | 44.1 kHz | 16-bit | April 2021 | 1.24 | 2021-11-9 |
| Sublive | Proprietary | Free/donationware | P2P | Win, Mac | Open & Closed | 5 | Audio track[14] | Yes | Opus | 48 kHz | 32-384 kbit/s | May 2021 | 0.42 | 2021-09-21 |
| Groovesetter | Proprietary | Free plan or Free Trial | P2P | Win, Mac | Closed | 8 Locations | Mixed[15] | No | Uncompressed | From 44.1 kHz to 192 kHz | 16-bit, 24-bit, 32-bit | May 2021 | 1.2.13 | 2021-08-08 |
| Jam Connect | Proprietary | Freemium | P2P | Win, Mac, iOS, Android | Open & Closed | Up to 16 locations | Tracks possible | Yes[16] | Opus & Uncompressed | 48 kHz | At least 16-bit | 2021 | 2.5 | 2021-10-01 |
| Jamulus | GPL | Free | Client/Server[17] | Win, Mac, Linux, Android | Open & Closed | 100+ [18] | None | No[19] | Opus | 48 kHz | 132-894 kbit/s[20] | 2006 [21] | 3.11.0[22] | 2024-09-21 |
| JammerNetz | AGPL and MIT available | Free | Client/Server | Win, Mac, Linux | Closed | ? [18] | None | No | Uncompressed | 48 kHz | dep. on # channels | 2019 | 2.0.0 | 2021-03-21 |
| Digital Stage | Proprietary | Free, restricted[23] | Various | Win, Mac, Linux | Closed | 30 | Prototype testing[24] | |||||||
| Sagora | GPL | Free | Client/Server | Win, Mac, Linux, Raspbian | Open & Closed | None | Opus | 48 kHz | May 2020[25] | 1.1 | 2020-08 | |||
| LoLa | Proprietary | Free/shareware | P2P | Win | Closed | 3 locations | None | Yes | at least 1 Gbit/s | 2005 | 2.0.0b1 | 2019-10-18 | ||
| JamKazam | Proprietary | $0 - $19.99p/m[26] | P2P, C/S[27][17] | Win, Mac[28] | Open & Closed | Unlimited (for $10+ plans)[26] | Metronome | Yes (paid plans)[26] | 48 kHz; 44.1 kHz | 2014 (?) | 1.0.3950 | ? | ||
| SoundJack | Proprietary | Free | P2P, C/S[29] | Win, Mac, Linux | Open & Closed[19] | ~60 | None | β (OSX)[19] | Opus & Uncompressed | 48 kHz | 2006 | monthly updates | 2022-03-26[30] | |
| JackTrip | MIT like[31] | Free | P2P, C/S[17] | CLI: Win, Mac, Linux | ? | Unlimited | None | No | 2000 (?) | 1.3.0[32] | 2020-08-04 | |||
| SonoBus | GPL[33] | Free | P2P via AoO[34] | Win, Mac, Linux, iOS, Android | Open & Closed | 10 | None | No | Opus & Uncompressed | 48 kHz & 44.1 kHz | 2020-08-31 | 1.7.2[35] | 2023-12-11 | |
| HPS Jam | BSD[36] | Free | Client/Server | Win, Mac, Linux, iOS, Android | Open & Closed | 256 | None | No | 8/16/24/32-bit PCM and MIDI | 48 kHz | 2020-11-19 | v1.2.5 | 2022-10-12 | |
| Ninjam / Ninbot | GPL (Server only) | $60[37] | Client/Server | Win, Mac, Linux | ? | ? | Delayed Sync[38] | No | ? | REAPER 6.18 | ? | |||
| Jamtaba | GPL | Free | Ninjam Client[39] | Win, Mac, Linux | ? | ? | Delayed Sync | Yes | 2015-09-26 | v2.1.15 | 2020-06-30 | |||
| Jammr.net | GPL | Free - $9.99p/m[40] | Client/Server | Win, Mac, Linux | Open & Closed | 20 | Delayed Sync | No | ? | 1.2.92 | 2020-09-13 | |||
| Endless | Proprietary | Free - $4.49[41] | ? | iOS | Open & Closed | ? | Metronome | No | ? | 1.1.2 | 2020-11-13 | |||
| Ejamming Audio | Proprietary | $9.95p/m | P2P(?) | Win, Mac | Closed | 4 | ? | No | ? | ? | ? | |||
| Rehearsal Live Share | Proprietary | $14.99p/m (directors)[42] | Client/Server | Win, Mac, iOS, Android[43] | Closed | 30[44] | Audio track | Yes | ? | ? | ? | ? | ? | ? |
| Solocontutti[45] | Proprietary | Free to join sessions
Basic and Pro subscriptions to start sessions |
P2P | Win, Mac, iOS, Android | Open & Closed | 12 | Metronome | Yes (limited) | Opus | 44.1 kHz - 48 kHz | 100 - 500 kbit/s | 2013 | 3.1.14 | 2026-03-26 |
| FarPlay | Proprietary | Freemium | P2P | Win, Mac, Linux | Closed | About 8 | Yes | Uncompressed | 48 kHz | 768 kbit/s per audio channel | 2021-11-18 | 1.2.7 | 2024-05-08 | |
| Elk Live | OS is open source | $15.99p/m + $399 bridge | P2P | Elk Audio OS | Closed | 5 for now[46] | Yes | |||||||
| Ringing Room | Proprietary[47] | Free | Client/Server | Win, Mac, iOS | Open | 16 | No | No | 21.51[48] | |||||
| Lutefish | Proprietary | $400 hardware
$13p/m or $20p/m |
5/50 | Yes[49] | 48 kHz | Summer 2024[50] | 2024-02-13 | |||||||
| ovbox | GPL | Free | P2P/CS | Linux, Mac | Closed | Unlimited / up to 10 on Raspberry Pi 4B | Metronome | Yes (limited) | Uncompressed | up to 192 kHz | 2020 | 0.21.1 | 2024-02-19 |
Table Heading Notes
- [a] - Whether the system supports public or private performance or playing.
- [b] - Whether the system has a built-in mechanism for helping or enforcing the musicians to play together. For an explanation of "delayed sync" method see https://jammr.net/howitworks.html (or, more in depth, https://forum.cockos.com/showthread.php?p=2230659#post2230659)
See also
References
- ↑ Wise, Brian (2020-09-07). "Long-Distance, Online Performances Without the Latency?". Brian Wise. Archived from the original on 2021-01-18. Retrieved 2020-12-27.
- ↑ "Virtual Jamming: The Latest Tools for Playing Together in Real Time". Acoustic Guitar. 2020-05-15. Archived from the original on 2020-12-22. Retrieved 2020-12-21.
- ↑ "Networked Music Performance: An Introduction". SmartMusic. 2020-09-25. Archived from the original on 2020-10-06. Retrieved 2020-12-27.
- ↑ "Networked Music Performance: An Introduction". SmartMusic. 2020-09-25. Archived from the original on 2020-10-06. Retrieved 2020-12-27.
- ↑ jimamsden (2020-04-04). "Remote Jamming with Helix and Jamulus". jimamsden. Retrieved 2020-12-25.
- ↑ Rosen, Peter (2020-11-15). "Social Distancing For Musicians: A Quick Guide To Low-Latency Audio". Archived from the original on 2020-12-01. Retrieved 2020-12-26.
- ↑ Carôt, A.; Hoene, C.; Busse, H.; Kuhr, C. (2020). "Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music". IEEE Access. 8: 47925–47951. doi:10.1109/ACCESS.2020.2979362. ISSN 2169-3536.
- ↑ "What is Jitter?". Webopedia. 4 June 1998. Retrieved 17 April 2021.
- ↑ "Talk network requirements". Zendesk help. Retrieved 17 April 2021.
- ↑ "Meeting and phone statistics". Zoom Help Center. Retrieved 17 April 2021.
- ↑ "Use CQD to manage call and meeting quality in Microsoft Teams - Microsoft Teams". docs.microsoft.com. Retrieved 17 April 2021.
- ↑ Fischer, Volker. "Case Study: Performing Band Rehearsals on The Internet With Jamulus" (PDF). Archived (PDF) from the original on 2021-01-18. Retrieved 2020-12-26.
- ↑ "Record of the Day - In tune. Informed. Indispensable". www.recordoftheday.com. Retrieved 2026-04-10.
- ↑ Backing track with 'Sendahead' for synchronised output.
- ↑ None under 400 miles. Delayed synch at longer distances.
- ↑ Includes screen sharing and recording.
- 1 2 3 Rosen, Peter (2020-11-15). "Social Distancing For Musicians: A Quick Guide To Low-Latency Audio". Archived from the original on 2020-12-01. Retrieved 2020-12-26.
- 1 2 Limited only by server resources
- 1 2 3 "SoundJack: Real Time Online Music". Ian Howell, DMA. Archived from the original on 2020-11-01. Retrieved 2020-12-31.
- ↑ "Quality, Delay and Bandwidth – Jamulus Wiki". jamulus.io. Archived from the original on 2021-03-03. Retrieved 2021-06-25.
- ↑ "June 2020, "Community Choice" Project of the Month – Jamulus - SourceForge Community Blog". Archived from the original on 2021-03-29. Retrieved 2020-12-25.
- ↑ "Jamulus/Releases/Latest". GitHub. Retrieved 29 March 2022.
- ↑ Free for members of artistic associations and project partners.
- ↑ Kurtz, Holger. "Noch ruckelt die digitale Konzertbühne | Ausgabe: 5/20 | nmz - neue musikzeitung". neue musikzeitung. No. 5/2020. Archived from the original on 18 January 2021. Retrieved 8 January 2021.
- ↑ "Sagora - Agora Sonora". sagora.org. Retrieved 8 January 2021.
- 1 2 3 "What Are JamKazam's Free vs. Premium Features?". JamKazam. 2020-12-05. Archived from the original on 2021-01-24. Retrieved 2020-12-25.
- ↑ Free version is P2P only, commercial chooses faster route.
- ↑ Wilson, David. "What Gear Do I Need to Play on JamKazam?". JamKazam. Archived from the original on 2021-02-26. Retrieved 2020-12-27.
- ↑ "Server - Soundjack". Archived from the original on 2020-12-29. Retrieved 2020-12-25.
- ↑ "Dev Status - Soundjack". www.soundjack.eu. Archived from the original on 2021-06-25. Retrieved 2021-06-25.
- ↑ "jacktrip/jacktrip". GitHub. Archived from the original on 2020-12-05. Retrieved 2021-01-01.
- ↑ "Releases · jacktrip/jacktrip · GitHub". GitHub. Archived from the original on 2020-11-19. Retrieved 2020-12-27.
- ↑ "SonoBus License". GitHub. Archived from the original on 2021-10-31. Retrieved 2021-01-29.
- ↑ "Audio Over OSC". GitHub. Archived from the original on 2021-10-31. Retrieved 2021-01-29.
- ↑ "SonoBus Releases". GitHub. Archived from the original on 2021-10-31. Retrieved 2021-01-29.
- ↑ "hselasky/hpsjam". GitHub. Archived from the original on 2021-05-30. Retrieved 2021-01-01.
- ↑ Requires purchase of a REAPER software licence.
- ↑ Marraccini, Fabio (2020-04-06). "Best services for online music jam (2020)". AudioGeek11. Archived from the original on 2020-12-03. Retrieved 2020-12-27.
- ↑ "elieserdejesus/JamTaba". GitHub. Archived from the original on 2020-12-25. Retrieved 2021-01-12.
- ↑ "Get premium! | jammr". jammr.net. Archived from the original on 2020-11-28. Retrieved 2020-12-31.
- ↑ Includes in-app purchases for advanced features.
- ↑ "Pricing/Ordering". Rehearsal Live Share. Archived from the original on 31 October 2021. Retrieved 17 April 2021.
- ↑ "Hardware Recommendations". Rehearsal Live Share. Archived from the original on 31 October 2021. Retrieved 17 April 2021.
- ↑ "FAQs". Rehearsal Live Share. Archived from the original on 31 October 2021. Retrieved 17 April 2021.
- ↑ Redactie, Onze (2013). "Op afstand samen muziek maken" (PDF). Klank Wijzer: 50–53.
- ↑ "Elk.Live Brings Musicians Together to Play Online". Geekazine. Archived from the original on 30 August 2021. Retrieved 17 February 2022.
- ↑ "Ringing Room". App Store. Apple Inc.
© 2021 Matthew Goodship
- ↑ "Ringing Room". ringingroom.co.uk. Retrieved 8 August 2022.
- ↑ 10 Crazy & CREATIVE things at NAMM 2024, retrieved 2024-02-13
- ↑ 10 Crazy & CREATIVE things at NAMM 2024, retrieved 2024-02-13