Category:Software design patterns
Software design pattern refers to a reusable, proven solution to a specific, recurring problem typically focused on component-level design, though they can sometimes span multiple components. Design patterns address specific issues related to object creation, interaction, or behavior. [1][2][3][4]
It is important to distinguish software design patterns from software architecture patterns and software architecture styles, as they address different levels of system design. [2][3][4]
Wikimedia Commons has media related to Software design patterns.
- ↑ Alexandrescu, Andrei (2001). Modern C++ Design: Generic Programming and Design Patterns Applied. Addison-Wesley. p. xviii. ISBN 978-0-201-70431-0.
- 1 2 Fundamentals of Software Architecture: An Engineering Approach. O'Reilly Media. 2020. ISBN 978-1492043454.
- 1 2 Design Patterns: Elements of Reusable Object-Oriented Software. ISBN 978-0201633610.
- 1 2 Patterns of Enterprise Application Architecture. ISBN 978-0321127426.
Subcategories
This category has the following 3 subcategories, out of 3 total.
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Pages in category "Software design patterns"
The following 146 pages are in this category, out of 146 total.
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- Data access object
- Data mapper pattern
- Data transfer object
- Data, context and interaction
- Debugging pattern
- Decorator pattern
- Delegation pattern
- Dependency injection
- Dependency inversion principle
- Blackboard (design pattern)
- Chain-of-responsibility pattern
- Design Patterns
- Differentiated service
- Dispose pattern
- Distributed design patterns
- Double dispatch
- Double-checked locking
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- Map (parallel pattern)
- Marker interface pattern
- Robert C. Martin
- Mediator pattern
- Memento pattern
- Message broker
- Micro frontend
- Mixin
- Mock object
- Model–view–adapter
- Model–view–controller
- Model–view–presenter
- Model–view–viewmodel
- Module pattern
- Monad (functional programming)
- Monitor (synchronization)
- Multitier architecture
- Multiton pattern
- MVC4WPF
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- Scheduled-task pattern
- Scheduling (computing)
- Servant (design pattern)
- Service locator pattern
- Service-oriented architecture
- Shard (database architecture)
- Single-serving visitor pattern
- Singleton pattern
- Software architectural model
- Specification pattern
- State pattern
- Store-passing style
- Strangler fig pattern
- Strategy pattern
- Strongly typed identifier
- Structural pattern
- Substitution failure is not an error
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